PieRat@Hqsuperlabgames

Experiences

  • Optimized LIDAR System

    I am aware that it still runs slow with many points spawned. I'm working on optimization as much as I can. Current optimizations: Amalgam points - Points that are close to each other combine, Viewport render system - Points off screen get hidden, Distance render system - Points far away get hidden, More, smaller optimizations Press C to clear all points

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