Projekty

  • Terrain Generator

    Procedural terrain generating. Works using the perlin noise. Leave feedback pls ! :D -- Futur updates -- - Customisable stud size - Customisable terrain position - Random seed button - Map revamp - Clear/Stop terrain from regenerating button. - Premade terrain generation presets (maybe make a workshop?) - Optimise the terrain deletion proccess. -- Update 1.0.2 -- Added: Terrain features - Change terrain color GUI -- Layered colors for the terrain. - Sand setting [Layer 1] - Grass [auto generation] - Snow setting [Layer 3] Sand, grass and snow are the color threshold/height for the terrain color GUI. Sand is the first layer for the colors. The higher the value, the higher the color will be. This principle also applies for snow. Grass simply fills in the blank space between snow and sand. -- Water | Terrain feature - Added a water setting. There is only one value for the height of the water. E.G. : terrain height is 10 and Water is 5, the water will go from stud 0 up to the 5th stud.

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  • Project: PlayerDB

    Welcome to PlayerDB! The current player count is: 3 Updated as of: 2024-05-09 08:44:58.975465+00:00 UTC

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      27
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