Experiences

  • Arbitrary Audio Synthesisis

    This is a tech demo showcasing applied, real-time synthesis of semi high-resolution audio spanning extreme dynamic ranges.

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  • Navier-Stokes Equations

    Little tech demo showcasing some basic Fluid Dynamics in Roblox! may come back to later....? ...Roblox doesn't seem to have the compute power needed for practical applications of this....so then again maybe not...?

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  • Signed-Distance Field Fractal Raymarching

    This is a Tech Demo featuring a custom Renderer which operates on Signed Distance Fields to visualize 3-dimensional Fractals in Roblox. The current fractal on display is known as the "Mandelbulb" You will need to zoom out in-game once you load in order to view the fractal. CONTROLS M = More BG Opacity L = Less BG Opacity R = Reset Rendering Cycle T = Toggle Renderer C = Toggle Render Reset on Camera Change Down Arrow = Decrease Render Target Resolution (less lag, less detail) Up Arrow = Increase Render Target Resolution (more lag, more detail) KeypadEight = Increase Fractal Maximum Iterations KeypadTwo = Decrease Fractal Maximum Iterations Zero = Pause Renderer After Current Frame N = Toggle Fractal Surface Normal Calculation

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