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    Busy = false --> The door isn't busy because it hasn't started yet Open = false --> The door isn't open yet, because you haven't pressed the button script.Parent.Touched:connect(function(Hit) -->This is the connection line to check if the brick has been touched if Hit.Parent:findFirstChild("Humanoid") ~= nil then --> If the thing that touches me has a Humanoid then if not Busy then --> If it's not busy if not Open then --> If it's not open Busy = true --> It's now busy for X = 0, 1.5, 0.1 do --> Move the doors Workspace.BrickD.CFrame = Workspace.BrickD.CFrame + Vector3.new(0.1,0,0) wait(0.2) end for X = 0, 1.5, 0.1 do --> Move the next set of doors Workspace.BrickA.CFrame = Workspace.BrickA.CFrame + Vector3.new(0.1,0,0) wait(0.2) end for X = 0, 1.5, 0.1 do --> Move the next set doors Workspace.BrickB.CFrame = Workspace.BrickB.CFrame + Vector3.new(0.1,0,0) wait(0.2) end for X = 0, 1.5,

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