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Project: Desecrant
I /was/ going to work on this project and, unlike the typical absent-minded DPS hell tower defense game, create a very strategic experience that required communication between team members. But, with Roblox's segregation update, this vision may be dead in the water. I don't know if I'll continue working on this, but it /is/ a perfectly playable game, if lacking in content.
A new solo project of mine; an experimental demo for a roguelike tower-defense game centered around a virtually endless, algorithmically-controlled wave system.
It is currently in an extremely early state. All platforms should be supported though, with gameplay lobbies ranging from one to four participants.
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Leadlock
I developed this project entirely alone. There are some features missing, but for all intents and purposes, it is finished and perfectly playable. Thank you for your patience, feedback, and support.
Leadlock V1.06: Inactive Development
My first real attempt at creating a shooter game.
95% my work, 5% public domain assets.
Set in a weird fictional world. It was not written for this game.
Very unstable, work-in-progress state. I know the game is starved of players most days, but multiplayer is highly recommended; there is no PvE content. That is, unless target practice on walls satiates your hunger for violence. In which case, bless your soul.
Controls are available in the ingame menu. Currently, the game is designed around PC gameplay, and only keyboard & mouse controls are fully supported. Gamepad/controllers have a fair bit of support, but other platforms or control setups will still be less effective.
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wonderscribe
My little 2024 side-project I started. A story-based platformer where you investigate dreams and write down what you see in your notebook. Depending on the observations you made, different adjustments will be made to the map.
However, the only parts of the game I've actually finished are the "platformer" and "write down" part. Contains some little platforming mechanics with a basic inertia system, and a notebook UI you can type in. Nothing important actually happens yet. Think of this like a test place.
This little game /may/ actually get finished one day, you never know. Isn't likely, but not as brutally unlikely as the rest of my game development projects.
Shift is the platforming action. Rolls, dashes, double-jumps and long-jumps are possible. I forgot what the buttons are on gamepad and mobile, but I think those work too?
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Cog'd - Early Testing Zone
Development is on an indefinite hiatus. That's dev-speak for "over." Thank you to everyone who played and supported me during its development.
The game is now open for good to anyone who still might want to play. No sense in keeping it locked anymore.
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Fascinating to some, criminal to many, and blinding to most what a world fraught with war brings out in humanity.
Work in progress class-based fighting game full of unconventional class concepts and hidden but extensive lore.
-- PC --
W x2 - Run
F - Block
Q - Dash
LMB - Use weapons/abilities
-- CONSOLE (WIP) --
L3 - Run
□ / X - Block (wip, sorry)
O / B - Dash (debugging, sorry)
R2 - Use weapons/abilities
Note: UI navigation is necessary to select your class on console. You can access it with your controller's respective "START" button, normally the small one by the left of the logo.
Name is temporary, just a deliberate spinoff of my friend's name for his game, "Gear'd"
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Eternally Damned
Condemned to pushing a boulder up a mountain for the rest of time.
If you couldn't tell, this game is based on The Myth of Sisyphus by Camus (Roblox won't let me say his first name), and the original Greek myth.
Note: The physics engine lags for the first ~60 seconds of server uptime, so the boulder is immoveable during that time. Just wait it out and eventually you can get it up the hill. For how long, though, is up to you.
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Spiritwander
A 2023 project of mine centered around an ambiguously medieval world with lots of strange happenings. Set on an isle that never leaves autumn (don't ask me how that is possible) that is for some reason inhabited by god-blooded people.
The old description is as follows.
WIP psuedo-story game, mostly just exploration and a hangout place
project "1322"
--credits--
Androve2 for most clothing (I am not associated with them)
me for everything else
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Anorganisch
The beginnings of an old 2023 project that I abandoned within a week. Was intended to be a randomizer game with a huge variety of items. I started many, but did not want to finish many.
No, you aren't just getting the same items over and over. The item pool is incredibly small.
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23
A 2022 project of mine that was going to be a big thing, but I never finished it -- unfortunately, at a stage in development where the gameplay boils down to walking in a line while occasional events occur. I will warn that the dialogue is bland, the gameplay is boring (and has you walking in a straight line for minutes at a time at points) and the experience is unimpressive overall.
Based on an inside joke from 2021.
The original description is as follows.
A short singleplayer experience about infinity, inevitability, and escape.
Currently in development. (no it is not...)
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The Anchor
This is a 2022 project of mine intended to be a linear exploration experience, which would reveal details of a story as you traveled onward. I didn't finish it, and some features seem to have been scuffed by Roblox updates, but you may play -- don't expect much -- if you think it's really worth your time.
The old description is as follows.
In an endless gray void where the weak semblance of reality is held together with colossal chains, metallically creaking as they struggle to keep their realm from splitting, there lay a cluster of rocks; a trail of debris resembling the Earth that once swarmed with life. The Anchor remains static within the final unraveling edges of its former realm.
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501
My old 2022 building project. There are some secrets to behold if you wish to explore, and the atmosphere is pretty okay still.
[ CURRENTLY IN A VERY UNSTABLE STATE ]
It's becoming increasingly difficult for me to maintain this game and still add new content because of just how many wildly conflicting scripts there are. I'm not nearly adept at scripting yet to rework this game, and I also don't have the time--so please, be wary of how many bugs you're going to run into when playing this.
Believe me, I want to add more content and I don't want to retire this project, but without a full remaster of all the code that's not going to be easy.
Welcome to 501; the centerstone in a cobweb of universes. An isle, forever locked in place; frozen in time.
Now out of testing! 'Cause it was never in testing to begin with.
Controls (PC):
LMB - Inspect
Spacebar (on a wall) - Wallclimb
E - Rest (when in range of a campfire)
Shift - Sprint
Mobile/XBOX Controls WIP
Emotes list:
/e rest
/e lean
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It's just a burning memory...
A small project I executed in a day or so in 2021. The premise is simple: the map will slowly disintegrate over time, part by part, until nothing remains. Originally, the gramophone in the center of the map played music (game title's namesake) but, ever since the audio update, that feature is no longer. This game is rather defunct without it, but you may play if you wish.
The old game's description is as follows.
Watch your memories ease away. All you've clung to throughout your life--gone.
This game was broken by Roblox's audio update. I suggest you listen to The Caretaker's 'It's just a burning memory' while playing. Why don't I fix it, you ask? Why don't I just reupload the audio?
Too lazy. Have fun, might uncopylock this place later.
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enjoy a drink and reflect simulator
Another old 2021 project of mine. This one is rudimentary and lacks coding, but it has a basic premise that doesn't really necessitate having functional code: drink various different beverages and DO NOT explore the vast empty wasteland. If you get lost, don't say I didn't warn you... And yeah, go ahead and try rejoining, too, see where it gets you.
The old description is as follows.
reflect on your life--but with friends!
and enjoy a nice drink of your choice while doing it.
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