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2D Engine Test
This is where I make the stuff that makes it happen so I can test it when it happens so I can make sure it works for the stuff that I write to happen to make it happen when testing it
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Flying broom [DEMO]
ReplicatedFirst.Broom -> main controller
ReplicatedStorage.Modules.Services.Client.Broom -> Client Logic for broom
ServerScriptService.Broom -> Server Logic for broom
ServerStorage.broom -> broom model
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Anti Cheat
Added Anti Fly
Added Anti Noclip
Added Anti Speed/Teleport and client trusted speeds
(You may use walkspeed ~200 for 3 seconds every 5 seconds as a client trusted speed rule)
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Untitled Anarchy: Remake
This place is WIP, a complete rewrite/rework of the game "Anarchy" written out of scratch with systems that are newly introduced into the industry while keeping it as lag free as possible.
This is just a personal project that I work on when I have free time and might release open source, stay tuned.
Update Log [24/11/2020]:
- Made the Anti Cheat more aggressive (Flight detection).
- Wrote the Level System.
- Added Jump Delay (oh my GOD JARED).
- Added Click to reload when you run out of Ammo.
Known Issues:
- There are no known issues. This game is flawless.
TO DO:
- Visual effects when you shoot someone.
- Write more round modes.
- Write rewards system (per kill).
- Write events system.
- Write Developer Products code (shop handler).
- Write all the Client Code for the UIs and hook it up with the server.
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Audio Visualizer
say whaaaat
there is only so much we can do with loudness... ;w;
well how much is so much?
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