Experiences

  • Tower of Function Over Form

    It's raw! 10/10 floors completed. Indication will be improved upon. Please do not hold back when giving feedback, be harsh if you think you need to.

    • Playing
      0
    • Visits
      453
  • Tower of Cata4

    It's not fully legit unless you beat it while under the influence.

    • Playing
      0
    • Visits
      2,994
  • Wave Weaving

    Created in 3 days for ObbyBoi345's "building for beginners" contest. Tier idk but it's super easy

    • Playing
      0
    • Visits
      74
  • Ringmaster

    Tier ~16 obby I'm unsure of the difficulty myself as it's far above anything I can beat. My first time building at this high of a difficulty. Built in about a week.

    • Playing
      0
    • Visits
      172
  • Whirlwind

    A single jump obby. Fling into the wall and bounce off, then land facing forward directly in-between the two thin parts, bounce around the next wall and lodge in the gap before quickly turning to land on the truss.

    • Playing
      0
    • Visits
      286
  • Sandstorm

    Another single jump obby. Sequel to Whirlwind. Partially luck based I think. Intended strat: Fling into the air, then turn to face forwards and bounce off the wooden wedges. Turn mid air to squeeze and then lodge in the gap. Turn and drop to either truss. Can probably be cheesed by up-lodging.

    • Playing
      0
    • Visits
      1,549
  • Sleep at the Edge of the Earth

    Obby aesthetically inspired by the album of the same name.

    • Playing
      0
    • Visits
      164
  • Out of this World

    My first attempt at making a tiered obby. A compilation of some purist tech I discovered that's too outlandish for JToH. If you think a jump is significantly harder than all the rest, you're probably doing it wrong. The flings are not quite 100% consistent, I have made them as reliable as I could.

    • Playing
      0
    • Visits
      196
  • Steeple of Runny Tunnelling

    Difficulty: Somewhere in intense Raw length: 4 minutes at a brisk pace with minimal errors The waterfall gets unloaded when you enter floor 1 and reloaded when you leave floor 5. It will not cause unnecessary lag. The reason this place was created so long ago is because I'm recycling an old ToLoZ place to clear clutter. Building started from scratch a few hours after the contest announcement.

    • Playing
      0
    • Visits
      287
  • The Tower of Mythical Episodes (V0.7.1)

    This is still in development, so expect some issues. What I'm working on: -Building floor 8 -Improving indication ToME wasn't built in a day.

    • Playing
      0
    • Visits
      499
  • Tower of Losing our Zeal (V1.3.1)

    The following changes have been made after this tower was whitelisted: •Fixed a small gap in one of the walls that caused a softlock •Changed the boss fight music to something a bit easier on the ears And so my first tower is finally completed after over 2 months of work. Intended difficulty: hard. (It's probably a bit harder than I think it is because I've done each jump dozens of times). There's a secret hidden somewhere in the final (non-boss) room, can you find it and overcome it's tricky obstacles? Although I've finished building, feedback is still appreciated, as there is always room for polish. If you find a skip, minor or major, I'd very much like to know. I hope you enjoy.

    • Playing
      0
    • Visits
      1,178
Cletus_Yeetus0403 has no creations.