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Spring Playground
A simple game for testing out my Spring Implementation. I put together a few fun interactive objects that use springs!
As usual, my code is all strictly typed, and the Spring type is exported for use.
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MemoryQ
(Not completed yet)
A cross-server & persistent queue system utilizing MemoryStoreService & MessagingService. A few use cases for such systems are: Matchmaking, Voting, Server Polling.
As usual, my code is all strictly typed, and the MemoryQ type is exported for use.
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catchr - Demonstration
This method does not work anymore, but I felt like making it open-source anyway!
Previously, os.clock() returned the CPU Uptime, which allowed for CPU Fingerprinting. Recent changes to os.clock() make this impossible.
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SyncTween - Demonstration
This place is the test place for SyncTween, a Tween Replication module.
Module Asset: https://create.roblox.com/store/asset/92639584989724/SyncTween-Rich-TweenService-Replication-Module
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NetArray - Demonstration
Allows for easy server-to-client replication of arrays, if they are hard-indexed. (Simple by design)
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