Experiences

  • Machine Learning

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  • Spring Playground

    A simple game for testing out my Spring Implementation. I put together a few fun interactive objects that use springs! As usual, my code is all strictly typed, and the Spring type is exported for use.

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  • MemoryQ

    (Not completed yet) A cross-server & persistent queue system utilizing MemoryStoreService & MessagingService. A few use cases for such systems are: Matchmaking, Voting, Server Polling. As usual, my code is all strictly typed, and the MemoryQ type is exported for use.

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  • catchr - Demonstration

    This method does not work anymore, but I felt like making it open-source anyway! Previously, os.clock() returned the CPU Uptime, which allowed for CPU Fingerprinting. Recent changes to os.clock() make this impossible.

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  • SyncTween - Demonstration

    This place is the test place for SyncTween, a Tween Replication module. Module Asset: https://create.roblox.com/store/asset/92639584989724/SyncTween-Rich-TweenService-Replication-Module

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      100
  • NetArray - Demonstration

    Allows for easy server-to-client replication of arrays, if they are hard-indexed. (Simple by design)

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