Experiences

  • Apartment at Dawn | Showcase

    An apartment blanketed with the rising sun's light in daybreak. This is a showcase build of a 3LDK apartment room (currently a bedroom for now) set within the fictitious city of Ohashiri's multiple wards, Moriyama Ward, with a beautiful vista of said ward's skyline and it's neighboring district, Yohane Ward. This project is still ongoing as of this writing. Expect changes later on for this experience. This experience may lag on lower-end devices due to it's relatively high part count and detail, I highly recommend having a PC to fully experience this showcase. You get to listen to Wngan Midnight Maximum Tune tracks as a bonus too. The assets used in this build are owned by each respective owners of said assets Wngan Midnight Maximum Tune & it's tracks is owned by Bandai-Namco Entertainment and Yuzo Koshiro respectively The entirety of the build is made by brentcute (kapuyas) Suggestions on what to improve are thanks to smaratebre and other friends of mine.

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  • SHRINE | MOUNTAINSIDE VIEW

    A mountainside shrine with a magnificent view of a town's skyline and bayside area. This is a showcase build heavily influenced by 5th-generation video game visuals such as that of Half-Life and various GoldSrc games, PS1 games, N64 games and the indie platformer, Lunastice, which the game's first level is used as the inspiration for the shrine itself. The shrine's location, observation deck and the nearby town's heavily inspired by the town of Onomichi, Hiroshima, which was also featured in Yakuza 6. This project took about 2 months (64 days) to finish, which started on May 8th, 2023. This game may lag on lower-end devices due to it's relatively high part count, I highly recommend having a PC to fully experience this showcase. Half-Life & GoldSrc is owned by Valve Corporation Lunastice is owned by Deck13 and A Grumpy Fox The entirety of the build is made by brentcute (kapuyas) Suggestions on what to improve are thanks to a bunch of friends of mine.

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  • BLACK MESA: Area 9 Security Checkpoint

    Otherwise known as the "Otis Area". This is a showcase build based on the titular area as seen in BLACK MESA: Blue Shift, which is a small section of the 2nd map of the first chapter, Living Quarters Inbound. This project took about 5 days to finish, which started on May 7th, 2023. This game may lag on lower-end devices due to it's reliance on Future lighting, I highly recommend having a PC to fully experience this showcase. You also play as Otis as a bonus. Half-Life series is owned by Valve Corporation BLACK MESA (game) is owned by Crowbar Collective BLACK MESA: Blue Shift is owned by HECU Collective The entirety of the build is made by brentcute (kapuyas) Suggestions on what to improve are thanks to smaratebre and other friends of mine.

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  • Azure Square

    Azure Square, circa 1984. Somewhere within an East Asian city, filled to the brim with extremely heavy surveillance and propaganda to control the denizens lies a modern plaza, bleak and lifeless as it's near-monochrome coated structure shined upon by the bright skies. This is a showcase build based off of the Snowden Plaza and the Centurion Plaza from the Flight chapter and the subways from the Ropeburn chapter in Mirror's Edge. This project took about 17 days to finish, it started on January 16th, 2022. This game WILL lag on lower-end devices, I highly recommend having a PC to fully experience this showcase. You can notice how much it lags due to the fact that it heavily uses textures alone to the point that the shading and the GUI disappears. Mirror's Edge and it's assets are owned by DICE & EA The entirety of the build is made by brentcute (kapuyas) Suggestions on what to improve are thanks to smaratebre and other friends of mine

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  • OneShot - The Refuge

    Check out "OneShot - Refuge Surface" by robivo! It's pretty amazing! https://www.roblox.com/games/5725728862/OneShot-Refuge-Surface This is a set-piece based on the Catwalks and Surface areas of The Refuge. It is a breathtaking scene based on the catwalks and the surface seen in OneShot, though not 1:1 accurate, which I took some liberties in imagining how The Refuge would look like while still being faithful to the originals. The initial project (Version 1.0.0) took about 4 days to make. Updates may occur at times but not much sadly. Version 2.0.1 Changelogs: - Added back the music due to the Audio Update OneShot is owned by NightMargin and Future Cat. I don't own anything aside from the assets that were made for this game.

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  • Ace Attorney Trilogy: Courthouse

    This build shows the Courthouse interior, or more specifically, the 3rd Floor area as seen in Ace Attorney Investigations. It is a near-accurate build that shows various rooms from the aforementioned game, from familiar rooms such as the Courtroom, Defendant Lobbies, the Hallway, the 3rd Floor Lobby, and the 3rd Floor Hallway and the Stairwell as seen in Dual Destinies. Version 2.0.1 Changelogs: - Added back the music due to the Audio Update. Due to certain issues, Ace Attorney Investigations 2 Music that was used are now replaced with Ace Attorney Investigations 1 instead - Autopsy has been updated Explore around or roleplay and make a case!

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  • 2009-2011 Starter Place

    The 2009-2011 Starter Place. A starter place from a bygone time. It is also known as Telamon's Big World. Roam around, explore or just hang out with your friends on this nostalgic game! Preserving this game in it's original state aside from a few slight changes. Do note that some cars might be buggy to the point that they could fling or glitch out.

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  • Henry Stickmin Universe: Desert Area

    Welcome to Henry Stickmin Universe's Desert Area! From the Bank, Prison, CCC, Helicopter, and to the Airship, re-enact your favorite scenes, roleplay, make new scenarios, or explore from all the areas faithfully recreated from the original game! Note: This game is currently on a hiatus, I lost my motivation into working on this game. I may revisit it once again if I could get my motivation back. Thank you for understanding, you can continue playing or support it if you would like to! Updates may not be frequent and are likely unscheduled. Shutdowns are likely updates! All credits for The Henry Stickmin franchise goes to Innersloth and PuffballsUnited. All profits will go to development only.

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  • The Henry Stickmin Showcase / RP: Morph Testing

    All the morphs that will be planned or made for a map will be tested here.

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  • Fleeing the Complex's 'The Wall'

    The main setting of the game, Fleeing the Complex. It is a Russian-Canadian Prison Complex home to the most cunning criminals of the world, located in Canada. This is a 1:1 near accurate replica of the complex itself, a showcase build that replicates nearly all of the possible locations, mostly seen in-game or some never before seen. Some locations are not built yet. Since it's a showcase game, you may need a beefy device to fully run it without any problems, I'd recommend a PC if you could. Version 1.2.2 Changelog: - Truck Chase Area - Bits of detail within the Yard Area - A couple more morphs added - Run button for Mobile This area has now been added in 1MrEgg1's roleplay game since I contributed to that game, it includes 'The Wall' itself and the Truck Chase as well, check that out too! However, this place will remain a showcase build with partial roleplay elements.

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