Experiences

  • Duelling

    *NOTE*: If you don't get a sword, RESET! Your health is displayed by the number of lit up bars on your back (you get this and your sword when you teleport into the arena). Each bar represents your health in intervals of 20. AKA 3 blue bars = 60-79 hp. Your walkspeed also goes up and down in accordance to your current health, so if you have 2 bars in the red you have -4 walkspeed. It goes up and down by 2 per bar. White block = +50 hp Red block = Sets your health to 1 Blue block = 200 maxhealth (= 200 maxhealth not +200) Your health bar will still display your current health when it is over 100 by turning orange. 1 orange bar + 4 blue bars = 120-139 hp. Your walkspeed is still affected, meaning that at 120-139 it will be at 18. The shiny block in the spawn room teleports you into the arena at a designated location that is randomly picked out of several. When you get hit you start to bleed. Click the GUIS on your screen to stop the bleeding.

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  • Landslide! (Halloween Edition)

    For a reason that no one knows you're in a long tunnel with giant killer blocks supposed to look like mud coming your way. Three different houses are up the tunnel to serve as safe areas. ---------------------------------------------------------- *DIFFICULTY DETAILS*: Newbie = 5 hits before death/40 walkspeed, easy = 4/36, normal = 3/32, hard = 2/28, impossible = 1/16(16 = normal walkspeed).** ---------------------------------------------------------- *DISCLAIMER*: The blocks spawn in random locations at the top and fly towards you, so it is possible for it to be unwinnable for some.** ---------------------------------------------------------- Also, please report any bugs that you find to me.

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  • Deathrun

    Four players are needed to start the game. There are two maps in current circulation, and there are three rounds per map. At the beginning of each round each player is either assigned as a runner or a death (1 death to every 4 players). Deaths aim to thwart the runners with traps laid throughout the map, whereas runners try to complete the map and then beat the deaths in a test of either agility or combat.

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