Experiences

  • Settings GUI Dev

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  • [ALPHA] Airborne Blitz: First Flight

    Controls: In-Game Mechanics: -The rate of rotation is affected by the difference between your target velocity and your aircraft's velocity. You turn faster if the aircraft's velocity is higher than the target, and slower when vice versa. Post Stall Maneuvers can be done using this technique. -Aircraft will spawn above your head. -Overdriver multiplies max speed and rate of change of VelocityGoal, at the cost of less rotational speed ---------------------------------------------------------------------------------------- I have a dream of an Ace Combat-like game. This shall be my first stepping stone. Credits: Thanks to ArmoredPatrolHero for the coding advice which made development of this game 10 times faster! Much appreciation to Johann0007 for the ground vehicle models!

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