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Evil Genius
It's a clone. Well, it's gonna be.
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Dungeon Generator
Floor placement is a kind of mix between random walk and recursive backtracking for maze generation.
The actual difficult part was getting the correct wall segments to be in the right position AND orientations. I think I found a pretty elegant solution.
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Sweet Terrain
Procedurally generated terrain and plants
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Yayayayayayayayayayayayayay
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PEW PEW
WASD, LALT, LCTRL, LSHIFT, SPACE, Q, E, Z, X
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Conservation of Angular Momentum tests
With both Motor joints and Hinge Constraints with ActuatorType set to "Motor"
Uncopylocked
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0G Training Station
Welcome, cadet, to your first training session! Here you will learn the basics of movement in 0G.
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