Experiences

  • Evil Genius

    It's a clone. Well, it's gonna be.

    • Playing
      0
    • Visits
      226
  • Dungeon Generator

    Floor placement is a kind of mix between random walk and recursive backtracking for maze generation. The actual difficult part was getting the correct wall segments to be in the right position AND orientations. I think I found a pretty elegant solution.

    • Playing
      0
    • Visits
      210
  • Sweet Terrain

    Procedurally generated terrain and plants

    • Playing
      0
    • Visits
      133
  • Yayayayayayayayayayayayayay

    • Playing
      0
    • Visits
      7
  • PEW PEW

    WASD, LALT, LCTRL, LSHIFT, SPACE, Q, E, Z, X

    • Playing
      0
    • Visits
      8
  • Conservation of Angular Momentum tests

    With both Motor joints and Hinge Constraints with ActuatorType set to "Motor" Uncopylocked

    • Playing
      0
    • Visits
      33
  • 0G Training Station

    Welcome, cadet, to your first training session! Here you will learn the basics of movement in 0G.

    • Playing
      0
    • Visits
      12
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